design thinking, fix cards, Uncategorized

Fix Cards

As a result of our GMTN exercise, we came up with fix cards. This pack of cards is a toolkit for designers and non designers alike to solve problems and come up with solutions.cards_scattered_04.jpg

the 52 ‘Fix cards’ have been divided into 4 categories – Goals, Methods, Tools and Nature. The back of which are blank to allow the user to define their own GMTN. Various combinations and permutations of these cards would lead to ideas.

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about sex, censorship, design thinking, Make it normal, post cards, solutions, Uncategorized

Uncensored: For Make it Normal

Around the world, the utmost concern of censors is the depiction of violence and sex. So we came up with a set of postcards as a part of our campaign ‘Make It Normal’ questioning India’s policy of censorship –  a constant dichotomy that we live in. While there is no dearth of ‘item songs’ objectifying women in popular media, various scenes in a film are not allowed past the filters due to “questionable content”. While age appropriate censoring should be prevalent, an adult should have full freedom to choose between  what she/he wishes to watch. There must be uniformity in the exercise of deciding what is aired and what is bleeped. Artists should be allowed to express themselves in the manner they believe will do justice to their work.

These postcards with reference to popular forms of art make consumers question their values and governmental policies that filter content, and in turn result in individuals having skewed notions about sexuality.

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design thinking, methods and tools, sex, Sex education

Shuffle and Deal

Do you remember our GMTs and our affinity map? (see https://shhhsex.wordpress.com/2015/10/27/method-to-madness/)

And our trigger cards? (see https://shhhsex.wordpress.com/2015/10/14/trigger-cards/)

We printed all our GMTN cards and trigger cards, to use them for a second round of ideation. We picked up Goal, Method and Tool cards at random and thought of solutions related to these cards. Different permutations and combinations lead to various kinds of solutions, and in the process more cards got linked to each solution.

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Coming up with all our ideas was the easy part. The ride gets bumpy now, when we have to pick the ones we want to take forward (really excited about all the arguments the four of us are going to have). The card games are over, it’s time for battle.

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